RPC – Alaric Sharmar : The Princess Diaries.

Name: Alaric Sharmar

Age: 720 years

Race: Nagas

Appearance: Black hair, olive complexion, green eyes, with a round face. Razor sharp teeth in all forms.
The length of the Nagas is only about 14-16 feet, in human form 5’6″-5’10”

https://i0.wp.com/fc02.deviantart.net/fs70/i/2012/342/b/7/male_naga_by_carolina_eade-d53z5ak.jpg

Nagas are usually described as part-human, part snake Nagas have jewels either in their hoods, necks, or heads This jewel is more than just a decoration. The jewel forms in throat of the Nagas, and it emits a light brighter than diamond. Should a Naga need to discover anything in the dark, it need only disgorge the jewel then swallow it again when it is ready. Though coveted, misfortune would befall anyone who killed a Naga to obtain the jewel. It is possible to obtain it by throwing dust upon it when it is out of the Naga’s mouth
Some descriptions claim that the Nagas have jewel-studded faces or scales. The Naga have three distinct forms as follows:
1. Human: fully human body with serpents crowning the head or growing from the neck
2. Split: upper body of a human with the lower region in snake form
3. Serpent: as a common serpent, usually with multiple heads.
These forms are considered separate from the ability to transform into other living creatures, such as humans or lions, because the Naga’s three forms above are a part of its own nature. Depictions of the Naga may favor one of the three forms described above, depending on the time period, region, and religion.
In its human form, the Naga is characterized by the polycephalous serpent-hood. A Naga may have a crown of serpents or serpents around its neck, but usually the human figure is hooded.
In the split form, a Naga has a human body above the waist with a serpent body below the waist. The torso and above have human characteristics, including arms with five-fingered hands. Below the waist, serpent anatomy presents a strong tail, sometimes dubbing this form the ‘mermaid form.’
In its serpent form, a Naga will have multiple heads. The number varies but is uneven; the most common counts are three, five, or seven. Sometimes the serpent form presents with a human face.
While a Naga may take the form of a human, they don’t belong to the human world at all. They belong to Nagaloka, the mysterious realm of the serpent.
Nagini were known for their beauty. Stories describe their fair hips and their faces as resembling the full moon. Nagini are clever and are always well dressed, and when they appear as nymphs or women, mortal men often fall in love with them.
Male Naga have slate-colored skin and cold, serpentine eyes. Apparently, the male Naga’s visage is responsible for the evil nightmares about snakes and snake people.

Nagas have deadly venom, but they also carry the elixir of life and immortality. They have the gift of medical knowledge to heal poison. The Naga’s bite is so poisonous it is described as ‘setting fire’ or ‘fiery.’
The destructive nature of poison resembles that of fire. This is why poisonous serpents have a high degree of tejas, (Sanskrit for ‘heat’ or ‘fire) a magical energy ascribed to living creatures.
Nagas only harm mortals when they are mistreated, so many superstitions exist to evade the wrath of a local Naga. This is because so deadly is the Naga’s venom that a Naga’s breath or stare could case harm or kill.

Ability – Shifting ; A snake going to human will grow legs and arms, or a human becoming a snake will have their arms fuse to their sides and their legs to each other, lengthening and becoming a tail. Hair sinks inside the skin, skin and bones rearrange in a grotesque display as the body shifts and lengthens… all in 30 seconds. For the Naga, shape shifting is not painful – it’s actually quite cathartic. They look just like any other human in their human form, with no distinguishable physical feature that would reveal them to be Nagas.

Any clothes they are wearing remain as they are. That is, if they are in their human shape and shift into the Nagas shape, the clothes are likely to tear. If they go from snake to human or Nagas, they’re going to be naked… snakes, after all, do not wear clothing. Clothing, jewellery, and possessions do not go anywhere – they remain exactly as they were. A Nagas with pierced ears that goes from Nagas to human will certainly keep the piercings when they shift back, but lose the earrings, but if they were to go to their snake form, they would similarly fall out. In their Nagas form, while having a humanoid torso and arms, they have a serpentine head to allow for their mouths to unhinge and swallow much larger prey.

Alliance: Pride

Status/Job: Right hand man to the Prince of Pride

Personality: Sly, clever, intelligent, adaptable, loyal, defensive, devout, angered when provoked.

Relationship Status: Single

Orientation: Straight

Likes: Rats, other small rodents. His Master, the Prince of Pride.

Dislikes : Dislike of the cold. If in prolonged cold temperatures, get extremely drowsy. Can, and will, hibernate.

Strengths ; Speed, agility, strength.
Weakness; Cold climates, ice, being frozen.

Background: WIP

https://s-media-cache-ak0.pinimg.com/236x/16/0e/dd/160edd5b09f9917a3676093c77405828.jpg

RPC – Loretta Sambala : Ice Witch of the North – PD

Image/Appearance: 

https://i1.wp.com/41.media.tumblr.com/695a2b6a86ccb87a441ea3407e3e9ea9/tumblr_n8tv6x1YTY1qcm7sxo1_1280.png 

” Light isn’t always good neither shadows are always evil. Light often plays with human eyes and pranks shadows.”

Name: Loretta Sambala
Age: 657 years, 26 in appearance
Race: Ice witch
Class: Ice Elemental
Gender: Female
Sexuality: Bisexual.
Personality: Words to describe her would include wicked, cold, calculating, opportunistic, heartless, uncaring, dominating, bitchy

Status: Witch Elder of the North – Lands of Dyre
Alliance: Elders, Lavinia.

https://s-media-cache-ak0.pinimg.com/236x/97/e3/d3/97e3d351055c9ae904f09deded4ff5e0.jpg

Powers:
Plane shifting at will. Summoning ice trolls & demons, potion making, shape shifting.
Ice transmutation – ability to turn objects and people into ice sculptures
Ice Storm creation – Loretta can create ice storms, which results in the accumulation of at least 0.25-inch (6.4 mm) of ice on exposed surfaces. They are not violent storms, but instead commonly perceived as gentle rains occurring at temperatures just below freezing. The freezing rain from an ice storm covers everything with heavy, smooth glaze ice. In addition to hazardous driving or walking conditions, branches or even whole trees may break from the weight of ice. Note: Once an ice storm has begun, it may be very difficult to stop.

https://i1.wp.com/37.media.tumblr.com/772ee78d7eb1515db69590ccaa15910f/tumblr_mmt9bz7ry11rie3tmo1_500.gif
Ice manipulation – also called Cryokinesis : Loretta can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.
Specialist power:
 Ice Attacks
Divided into two groups depending on whether they use Cold or Ice:
 Create/generate/increase, shape and manipulate cold for various effects, freezing areas of differing sizes/shapes and/or objects for several effects:
 Cold Energy Manipulation
 Frostbite to freeze anything to atomic levels making it fragile.
 Cellular Disintegration by causing frostbites that cannot be repaired.
 Create/generate/increase ice.
 Burrowing with choice between simply gliding through ice or leaving a tunnel.
 Ice Negation
 Shape, compress, and/or otherwise manipulate ice.
 Efficacy Manipulation including speed, density, hardness and/or sharpness.
 Shard Manipulation
 Cryokinetic Constructs including weapons, walls, armors or allies/servants.
 Move/lift ice at nearly any speed whether in/on a surface, air or water. One could even do this in vacuum of space if one has a way to survive the experience.
 Cryokinetic Surfing
 Elemental Flight using ice.

Limitations/Weaknesses: Extensive heat power or elemental, close to volcanic in temperature.

Personal Item(s): Ice Shard of Dyre. Loretta wears it around her neck. From the land of the North, a token from a Warlock lover.
Pet/Companion: Armoured Polar Bear

Background: Known as the Witch of the North, Loretta Sambala has a reputation for being a totally ice cold bitch. Long time friend of Lavinia, she has been granted the right to rule over the North lands of Dyre, which is a world of ice and snow. Preferring to wear armored suits as opposed to the more traditional witches garb, she is something of a war maiden, loving to get her hands dirty or in her case icy, when dealing with those that stand in the Elders way.

RPC – Asmodeus : The Prince of Lust – PD.

“Asmodeus”

Appearance:

https://i0.wp.com/i662.photobucket.com/albums/uu342/sexysnowman/Asmodeus/02_170301_zwp415.jpg

Name: Asmodeus
Height
6’3″
Weight
425 lbs.
Eyes
Yellow
Hair
Black and red
Allias: Azmodeus, Lord Asmodeus, ; possibly Asmodiar

Age: Born well before Christ.

Race: Demon of Lust.

Relations: Numerous offspring via Lilith; possibly Beliar (son), possible quasi-parental relationship to Daimon and Satana Hellstorm

Alliance: None at present

Status/Job: Prince of the Kingdom Lust

Personality: Asmodeus was widely depicted as having a handsome visage, good manners and an engaging nature; however, he was portrayed as walking with a limp and one leg was either clawed or that of a rooster.
Asmodeus does not need to eat, drink, or sleep and was immune to aging and conventional disease.

Relationship Status: Open

Orientation: Depends on the day.

Likes: Sex….sex sex, souls, clubs, worshippers, followers, beautiful creatures, lube, sex toys, leather, Frankie Goes to Hollwood.

Dislikes: Condoms.

Powers:
Asmodeus’ vast supernatural powers enable him to create interdimensional portals, view other dimensions, cast images, project eldritch flames as force blasts and bestow powers onto demons in his service. Asmodeus can capture the souls of recently deceased humans, though usually only beings who bargain away their souls to him. Asmodeus can sometimes entrap a living human within his realm even if they did not bargain away their soul. As with most Hell-Lords, Asmodeus’ power depends on worshipers and the number of souls in his domain. As his power seems to be connected to his realm, Asmodeus usually sent demonic servants to do his bidding.

Wall of fire – evocation
Range:Medium (100 ft. + 10 ft./level)
Effect:Opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. High
Duration:Concentration + 1 round/level
Saving Throw:None
Spell Resistance:Yes
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and on your turn each round to all creatures in the area. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.
If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. If any 5-foot length of wall takes 20 points of cold damage or more in 1 round, that length goes out. (Do not divide cold damage by 4, as normal for objects.)
Wall of fire can be made permanent with a permanency spell. A permanent wall of fire that is extinguished by cold damage becomes inactive for 10 minutes, then reforms at normal strength.

Weapons: WIP

Strengths: Silver tongue, able to twist people’s sexual urges against them, Good looks, charm, sophistication.

Limitations/Weaknesses: Ice, and cold.

Background: Asmodeus is a king of demons mostly known from the deuterocanonical Book of Tobit (that is to say portions of the Bible not included in the Hebrew version), in which he is the primary antagonist.
The demon is also mentioned in some Talmudic legends, for instance, in the story of the construction of the Temple of Solomon. He was supposed by some Renaissance Christians to be the King of the Nine Hells. Asmodeus also is referred to as one of the seven princes of Hell. In Binsfeld’s classification of demons, each one of these princes represents one of the seven deadly sins (Pride, Lust, Envy, Sloth, Greed, Gluttony, and Wrath). Asmodeus is the demon of lust and is therefore responsible for twisting people’s sexual desires. It is said that people who fall to Asmodeus’ ways will be sentenced to an eternity in the second level of hell.
According to the Kabbalah and the school of Rashba, Agrat Bat Mahlat, a succubus, mated with King David and bore a cambion son Asmodeus, king of demons.

The Asmodeus of the Book of Tobit is attracted to Sarah, Raguel’s daughter, and is not willing to let any husband possess her; hence he slays seven successive husbands on their wedding nights, thus impeding the sexual consummation of the marriages. When the young Tobias is about to marry her, Asmodeus proposes the same fate for him; but Tobias is enabled, through the counsels of his attendant angel Raphael, to render him innocuous. By placing a fish’s heart and liver on red-hot cinders, Tobias produces a smoky vapor that causes the demon to flee to Egypt, where Raphael binds him.
Asmodeus would thus seem to be a demon characterized by carnal desire; but he is also described as an evil spirit in general. It is possible, moreover, that the statement, “Asmodeus loved Sarah,” implies that he was attracted not by women in general, but by Sarah only.
The figure of Ashmedai in the Talmud is less malign in character than the Asmodeus of Tobit. In the former, he appears repeatedly in the light of a good-natured and humorous fellow. But besides that, there is one feature in which he parallels Asmodeus, inasmuch as his desires turn upon Solomon’s wives and Bath-sheba. But even here, Ashmedai seems more comparable to a Greek satyr rather than to an evil demon.
Another Talmudic legend has King Solomon tricking Asmodai into collaborating in the construction of the Temple of Jerusalem. In yet another legend Asmodai changed place for some years with King Solomon. An aggadic narrative describes him as the king of all the shades. Another passage describes him as marrying Lilith, who became his queen.
He has also been recorded as the off-spring of the union between Adam and the angel of prostitution, Naamah, conceived while Adam was married to Lilith.
In the Testament of Solomon, a 1st-3rd century text, the king invokes Asmodeus to aid in the construction of the Temple. The demon appears and predicts Solomon’s kingdom will one day be divided. When Solomon interrogates Asmodeus further, the king learns that Asmodeus is thwarted by the angel Raphael, as well as by sheatfish found in the rivers of Assyria. He also admits to hating water and birds because both remind him of God.
In the Malleus Maleficarum, Asmodeus was considered the demon of lust, to which agreed Sebastien Michaelis saying that his adversary is St. John. Some demonologists of the 16th century assigned each month to a demon and considered November to be the month in which Asmodai’s power was stronger. Other demonologists asserted that his zodiacal sign was Aquarius but only between the dates of January 30 and February 8.
He has seventy-two legions of demons under his command. He is one of the Kings of Hell under Lucifer the emperor. He incites gambling, and is the overseer of all the gambling houses in the court of Hell. Some Catholic theologians compared him with Abaddon. Yet other authors considered Asmodeus a prince of revenge.
In the Dictionnaire Infernal by Collin de Plancy, Asmodeus is depicted with the breast of a man, a cock leg, serpent tail, three heads (one of a man spitting fire, one of a sheep, and one of a bull), riding a lion with dragon wings and neck, all of these animals being associated with either lascivity, lust or revenge.
Asmodai appears as the king ‘Asmoday’ in the Ars Goetia, where he is said to have a seal in gold and is listed as number thirty-two according to respective rank.
He “is strong, powerful and appears with three heads; the first is like a bull, the second like a man, and the third like a ram; the tail of a serpent, and from his mouth issue flames of fire.” Also, he sits upon an infernal dragon, holds a lance with a banner and, amongst the Legions of Amaymon, Asmoday governs seventy two legions of inferior spirits.

Current story : WIP

RPC – Esme Ramoska : The Princess Diaries.

Name: Esme Ramoska
Age: 19 in appearance
Race: Witch

https://i0.wp.com/31.media.tumblr.com/tumblr_ln7a4qvc551qaa163o1_500.gif

A witch is a man or woman who is born with the power to affect change by magical means (“Witchcraft”). While many witches are self-proclaimed Keepers of the Balance, other witches are known to work against the Balance, and use their power for personal gain.

The Balance of Nature is a spiritual belief system based around the observance of the Earth and reverence of Mother Nature. The goal of many witches is to honor the design of nature and to maintain balance within the natural world. The balance of nature is intimately tied to one’s spiritual relationship with the Earth, and the idea that all living things (e.g. animals, humans, plants, etc.) are considered sacred, as they are all different aspects of nature. Contemporary witches would also agree that using modern ceremonies, rituals and shamanic practices is the best way to attune themselves with the natural rhythms of the universe in their efforts to obtain guidance and knowledge from wiser known witches called “The Spirits”. However, it is implied that not all witches follow this belief system, and have the freewill to choose how they wish to practice their power.

Class: Apprentice
Gender: Female
Sexuality: Straight
Personality: Passionate, devout, gentle, calm, sensitive, intelligent.
Birthplace : Lands of Dyre

Status: Heir to the Elder Supreme – Lavinia
Alliance: Witches Circle – Dyre

https://i1.wp.com/25.media.tumblr.com/b08492ef9a3c7ea41c9c066f108e00ba/tumblr_mrb1xgpGrj1sb8guio1_500.gif

Appearance: Fair haired, blue eyed though this changes with mood. Pale skin, with pink lips and light rose to her cheeks. Tall, but not overly. 5’7”, weighing in at 52 kilos. A natural beauty, who spends much time outdoors, loving nature and reading. She is currently in the middle of making her own spells, and has been working on her own grimoire for some time.

“Every spell that a witch casts is unique unto itself, so every witch would document their work.”

A Grimoire is a magic spellbook where a witch records all of her/his spells, rituals, potions, and herbs. It can be filled with information of hexes and spells. There is no original grimoire, they vary in size and contents depending on the witches who own them. Some grimoires are more valuable than others because of their content, and vary in size and content. Some are aesthetically beautiful, leather-bound, and with pages of parchment, others seem only old books with torn pages.

Powers:

Basic Powers

 Channeling: The act of invoking extra forms of energy by focusing on external forces.
 Potion Brewing: The act of brewing and concocting magical potions that have supernatural properties.
 Spell Casting: The act of changing and controlling events through the use of incantations and more.
 Immunity to Compulsion by Vampires
Other Powers
 Divination: The act of divining future, past, and present events based off extrasensory perception.
 Clairvoyance: The practice of divination through the perception of emotions, objects, people, or physical phenomena.
 Empathy: The power to identify the emotional feelings of another person.
 Intuition: The practice of divination through the use of instinctive knowledge.
 Mediumship: The practice of communicating with the spirits of the dead.
 Premonitions: The practice of divination through the observation and study of dreams.
 Psychometry: The practice of divination through contact with or proximity to a certain object or person

 One of the defining characteristics of a witch is their ability to cast spells; a “spell” being the word used to signify the means employed to carry out a magical action. A spell could consist of a ritual action, a set of words, a verse, or any combination of these. Many of which are archived in Grimoires. For reasons unknown, the majority of spells used by practitioners of Spirit Magic and/or Traditional Magic are spoken in an ancient language very similar to Latin. However, witches who practice other forms of magic have been known to use spells in different languages. Most used is a locator spell, that can be used if there is a sample of the person you seeks personal affects, or hair/blood. This is done with an incantation in the language of the witch, yet is different to other nationalities.

 Linking spells allow witches to establish a magical bond between two or more people, connecting mind, body, soul or even life force. Blood is often used to perform linking spells as it aids in strengthening the connection between the people that are being bonded together. Unlinking spells severs that bond, voiding the connection
Curses and Hexes are powerful spells that allow witches to cause either harm or damage to fall upon a victim that commonly comes with long-lasting, slowed or delayed effects. Several are ritualistic in nature and may require physical contact with the target of the spell or with an object owned by it or a part of his/her body such as nails, hairs or blood.

 The Travelers’ Curse: An extremely powerful curse, performed 2000 years ago on a coven of powerful witches known as the Travelers in order to restrict their power massively and keep them from ever settling down as a tribe by turning nature against them. The curse worked by ensuring that should the Travelers ever settle down somewhere, natural disasters would ensue.

Limitations/Weaknesses:

Disbelief: The act of denying or disbelieving in one’s potential could cause a witch to inadvertently suppress their magical power.
Distraction: Any person, substance, or thing that prevents a witch from giving full attention to their spells can hinder a witch from effectively practicing witchcraft.
Fear: A distressing emotion aroused by impending danger, evil, pain, etc., whether the threat is real or imagined; the condition or feeling of being afraid could cause a witch to involuntarily block their own powers for a short time.
Herbs: Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for a undetermined amount of time. The Lobelia flower prevents concentration and the practice of magic and can be used to weaken a witch as one would weaken a vampire with Vervain.
Magic: All creatures are susceptible to the forces of witchcraft including Dark Objects, potions, spells and more.
Mortality: Based off the fact that witches are still human, they share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, etc.)
Overexertion: The excessive use of magic could lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.

Personal Item:
Esme’sTalisman is an ancient necklace with a pendant made out of a dragon bone. It belonged to her mother, Desmedora, and she drew power from it to protect herself from dark magic. Desmedora – a white witch was killed by someone that she never thought could harm her. It was the reason why Lavinia had cast a spell over herself to forget. Having placed it around her daughter’s neck, Esme survived the attack and is now the apprentice of Lavinia – who has just been awoken by the time piece and the Dark One’s betrayal.

Powerful witches, like Lavinia and Desemdora require an anchor to their great power or otherwise their spells go haywire. The big question is….where is Lavinia’s talisman?

Companion: Oridin – Mage

https://i1.wp.com/www.dispatch.com/content/graphics/2011/03/10/1-red-riding-hood----review-art-g9jbsp38-1enter-movie-ridinghood-2-mct-jpg.jpg

Background: Raised by her aunt, Lavinia after the mysterious death of her mother; Desmedora, Esme was treated like any apprentice that a witch might have. Though Lavinia was never unkind towards the girl, there was something that Esme could never mistake as being hidden behind those veiled eyes. A girl very in tune with nature, such as plants and animals, she was well liked by many in the Elders community and it was thought that she would make a fine Elder when the time came. Unbeknown to the young Esme, the time piece turning has awakened a darkness within her aunt – one that will never wish to see Esme rise to take her place as Supreme Elder. Perhaps her only hope lay with a girl….that shares the same colour hair…and love of family.

 

RPC : Lavinia Ramoska – The Princess Diaries.

Lavinia Ramoska

https://s-media-cache-ak0.pinimg.com/736x/5f/37/c4/5f37c4b5a7e094eddf7aeebd3c8d0e37.jpg

Quote: “Do not call up that which you cannot put down.”

Title: Lavinia the Elder, Queen of Witches, Supreme Witch of Dyre, Matriarch of the Ramoska Family
Birthplace: Ancestral land of Dyre
Race: Witch
Age: Over one thousand years.
Family: Niece, Esme – who serves as her apprentice.
Associates: The Dark One, Katrina, The Black Family, The Ramoska Family – extended.

https://i1.wp.com/fc01.deviantart.net/fs70/i/2013/319/5/6/witch_queen_of_anglamar_by_lavampyress-d63j0w2.jpg

Appearance: Statuesque raven haired woman with a silver greyish skin, dark lips and a diamond shaped face. Eyes are black, and she has high set cheek bones, with a small nose. Stands at 5’6″ in heights and weighs in at approximately 48 kilos. Her long locks are either kept tied in braid or plaits when not engaged in battle, otherwise they are free flowing and fall just short of the base of her back.

Known more in peaceful times for her wares, rings and spells, she is often seen as the one people go to when in most dire need, or summons her fellow kin and associates ie: Elders when there is significant changes in the use and practices of magic, or disturbances in nature.

https://s-media-cache-ak0.pinimg.com/236x/a0/7b/ba/a07bba673f3e89770cae0c4bd6a49c6b.jpg

Personality: In peaceful times, Lavinia is a polite and charming woman, devout to her practices of the craft and the sanctity of the Witches circle. But there was a time, long ago where she was crossed by her one true love, and thus brought about a change to the Witch. While this incident has faded from the memory of many, Lavinia had to cast a spell upon her self to make her forget the terrible things she did. Betrayal, the catalyst for her dark side. One never would wish to awaken the darkness within, for it would be at their own peril.

Pets/Companions: Black stallion – a gift from a Human King, a black raven, and a hunting dog, which she uses whilst in the forests to hunt. These creatures are also engaged in battle when required, as they can be transformed with her spells into much larger beasts.

Powers:

Elemental Manipulation of Plantlife, earth and rock.

Magic Attacks
The user can release/use magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Concussion Beams: Release beams of solidified magic.
Expanding Magic Bolts: Project magic that expands rapidly on contact with an object.
Formulated Magic Blasts: Release blasts of magic in a form of a creature or object.
Hand Blasts: Release magic blasts from hands.
Magic Ball Projection: Create and launch spheres of magic.
Magic Blast: Release magic over a specific target area.
Magic Bolt Projection: Release low powered projectiles of magic.
Magic Bombs: Create bombs/explosions of magic.
Magic Bullets: Fire in short sequence over a wide area.

Power Absorption
The user can steal powers from others, usually this is temporary and the victims naturally regain their lost power, but some users may be able to steal powers permanently.

Defensive Magic:

Force-Field Generation
User is able to create a shield, wall or a field to protect themselves, with varying appearances and materials. The fields can be formed from energy, element, shaped from environment or formed by manipulating smaller items to form greater whole.

Force-fields are not impenetrable and can usually be removed by an energy drain or extreme weight. Some users are also able to throw shields away from themselves or to catch things with them, while other users may be able to mold them into any shape.

Healing
User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.

Magical Energy Absorption
The user can absorb magical energy, power and other forms of magic to increase users physical and/or supernatural abilities. The user can forcibly drain the magic of other entities and possibly entire dimensions with enough power.

Shape shifting
The user can shapeshift their form, transforming and reshaping down to the genetic and cellular structure. They can impersonate others or enhance one’s body for combat, either by turning into animals, monsters or make the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.

Flight

Magic Aura
The user can surround themselves in matter and/or energy of any type of magic. The aura also possesses immensely strong magical properties that could work to user’s advantage depending on the type of magic they wield, allowing them to gain strength from the respective element of the aura. Coincidentally, depending on what type of magic the user has, their magical aura can take the appearance of their power.

The user is also capable of increasing the strength of their aura via the magic of spells, charms, or even magical elements

Magic Sensing
The user can sense the presence and source of magical energies. Users can inherently feel magical energy in their vicinity regardless of where it may be present.

Ancestral link – power channeling
Potion Creation – for various purposes (i.e. explosive, healing)

Spell Casting
User can cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, or through a ritual of some sort.

Summoning
The user can transport person, creature, or object of choice by means of Teleportation, Dimensional Travel, Portal Creation or some other way. This may also result from a previous summoning contract, which creates a connection between the summon and summoner.

High level users may not be bound by restrictions such as a contract, and can summon anything they want, including powerful beings or “familiar spirits” and often require strong mystic connections to where these entities reside. Users can call upon fairies, angels, demons, or animal spirits, just to name a few.

The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.

Telekinesis
Telepathy
Teleportation
Transmutation
Abjuration: The power to protect/heal.
Force-Field Generation

Conjuration: The power to transport living and non-living things.

Teleportation
Divination: The power to gain information.
Extrasensory Perception

Enchantment: The power to influence the minds/emotions.

Illusion: The power to create illusions.
Disappearing
Illusive Appearance
Transmutation: The power to transform living things.

Weaknesses: Over use of powers over prolonged period. It is impossible to maintain that much energy in the body and not have it expelled back into the earth.
Her other weakness – Love.

At the heart of the Land of Dyre, which is accessible through the planes from Hell, Lavinia is the Elder to whom most go to when there are matters of magic and its misuse. A Queen of Witches, the descendant of the Ramoska family of Central Europe, she has managed to starve off the aging process through sacrifices and the passing on of powers through her ancestors. When her time is done, Esme will inherit all of her vast power, but for now she leads the Elders of the Witches Circle.

 

RPC – Katrina “Kat” Silver : The Princess Diaries.

Appearance:
Cat like :

https://i2.wp.com/data1.whicdn.com/images/22455067/large.gif

Human like :

https://s-media-cache-ak0.pinimg.com/originals/bb/81/4b/bb814b5f2f8563197b6577a690413af5.jpg

Name: Katrina “Kat” Silver.

Age: 1450 years

Race: Witch / Cat.
A witch, also known as a sorcerer or warlock, is a person, whether male or female, who has the power to effect change by magical means (“witchcraft”).

Alliance: Surprisingly, Wrath

Status/Job: Rat catcher, comfort giver, all round prankster.

Personality: Cunning, cute, feisty, temperamental, inquisitive, naughty, cheeky, daring
A word or two about cats;
1. We will never understand them fully.
2. They are a rare source of unconditional love, something we all crave.
3. Our lives would be empty and boring without them.

Relationship Status: Unknown at this point.

Orientation: Anyone’s guess. Whoever strokes her.

Likes: Warm laps, soft laps, free food, lush surrounds, cushions, books, soft music, milk, games.

Dislikes: Dogs, being left outside in the rain.

Powers: Shape shifting, psychic, scrying, runes, spells, potions, creating her own incantations, the use of a crystal and wand
Weapons:
Spell book that can turn into a small pendent on her collar.
A Wand that is found in her right ear when in cat form.

Strengths: Has nine lives. Able to resist fire, ideal for a girl that is hanging around Wrath.

Limitations/Weaknesses:
 Disbelief: The act of denying or disbelieving in ones magical potential could cause a witch to inadvertently suppress their paranormal power.
 Fear: A distressing emotion aroused by impending danger, evil, pain, etc., whether the threat is real or imagined; the condition or feeling of being afraid could cause a witch to involuntarily block their own powers for a short time.
 Mortality: Based off the fact that witches are still human, they share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, etc.)
 Overexertion: The excessive use of magic could lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
 Witchcraft: All magic can be undone through the use of witchcraft and with enough magical power any spell can be broken.

Background: Appearing in the Kingdom of Wrath almost by magic, Katrina is on a quest of sorts. With no current Master or Mistress, she is looking for the one that she can fulfil her destiny with. In a way it is like dancing with the devil, but who wants to live out a dull and boring existence. A witch that spends far too much time as a cat and it shows. More of her story to come in play.

https://i2.wp.com/www.gorgeouspfeiffer.com/blog/wp-content/uploads/front11.jpg

Power upgrade – 25/6/2015. New Princess of Wrath.

Black Earth Manipulation: Katrina can generate and manipulate Black Earth, a corrupted form of earth which can shatter bones and other things with ease, inducing intense pain on doing so. Being stronger than your standard earth, this is a powerful element which can overpower your normal Earth with ease and other normal elements can’t affect it.

Supernatural Condition: As an Archdemon, Katrina naturally had a large level of physical ability. She was naturally speed oriented, making her incredibly fast and dangerous with that. Her speed rivals that of Ikki naturally, making her able to have matched him if it came to a fight of swords alone if not surpass him. She also had a high level of strength, once challenging even the strongest of opponents. However, despite this she had her limitations evident by her lack of durability against Beelzebub’s crushing force. She had a high regenerative ability, letting her heal life threatening wounds in days, and more minor ones in hours. She is highly intelligent and had a large amount of stamina as well. Her entire fighting style is actually made for people who would’ve normally be able to counter a conservative fighter like her. Her huge levels of strength, combined with the Demonic Aura she could infuse into her body to unlock her fullest power, makes her a dangerous combatant if pushed to full strength. Which had never been done. When the demonic aura is infused into her body, she undergoes a small appearance change, increasing her ability to make many enemies worthless against her. After being brought back by Beelzebub, the new body is highly resistant to damage in it’s inability to actually feel pain or pleasure, reducing the harmful effects that the family curse had on the body.

Demonic Aura: Not for offensive purposes really, but truly the very reason for her massive strength and speed being higher than a normal Prince. Katrina trained for years just to infuse objects with her Demonic Aura to make them stronger with no real energy drain. This made her more dangerous physically, however not really with her abilities unless she unleashes her true full power and uses her flames as well.

https://i1.wp.com/dma.wtw-x.net/DMA/DigimonStands/Bandai/Shadowman/LucemonFM.jpg

Wrath Overdrive: This is the Overdrive of Katrina. In this form Katrina not only gains an increase in physical stats, but she also gains an ability thought to be destroyed. The Flame of Wrath. It is a flame able to burn through even Dark or White elements as well as being immune to many of the typical weaknesses that you would find from a flame. This flame is named as such as it can grow stronger from the anger of others, and through growing stronger it re-energizes a user as long as their target is angry; this fact also means that this flame chronolocks the user while being used, meaning they are immune to Space-time manipulation abilities. This flame is only stoppable by users of the Flame of Envy, and those with the Power of the Abyss backing them; however, there are a few other users of Flame who have not been revealed able to match this flame with ease and even surpass it. This flame is unable to be absorbed by anyone other than another user, thanks to the qualities of this flame, and if absorbed by anyone not of the Family of Sayaka, this flame will eat them from the inside out until they are dead. This flame causes appearance changes, as well as an increase of overall physiology while active and takes on the form of an eerily crimson flame. Unlike before however, this Flame is no longer limited by the Curse of Wrath, therefore use of it is only limited by the fact you are only able to use it in Overdrive form. This Flame is now soul-bound to Katrina as well, making it impossible for any other to use it since Sayaka cannot. When using this Flame, the Flame itself now absorbs the anger from things continuously, slowly releasing its limits over time. Once the first limiter is released( 4 posts ), the Flame awakens to its sentient form, making it able to track targets and bypass most typical energy assimilating or absorbing abilities. The second limiter( 4 posts after the first ), allows the user to actually begin creating fully sentient constructs from the flames themselves; including living creatures. The third limiter( 5 posts after the second ), finally unlocks the Flame’s Conceptual Form, now making it the conceptual entity that it was originally with the original Ruler of Wrath. The fourth limiter( 4 posts after the third ), causes the Flame’s full power to finally be unlocked, allowing it to burn through literally anything at all; without any hesitation nor break down at all, an Ultimate Burning Flame. When one leaves Wrath Overdrive form, this ability is completely reset to its original form, making the needed over time absorption to be redone upon entering Wrath Overdrive once again. Wrath Overdrive takes a small build up time to activate, rendering Katrina immobile.( 4 posts. )

https://i2.wp.com/i.gyazo.com/359a8213a1091f9eb72b3cca232ed5a0.png 

RPC – Jackul : The Enchanted Wars.

Jackul – The Enchanted Wars.

 

https://i1.wp.com/artfiles.alphacoders.com/413/thumb-41386.jpg

Quote: “You can run, but you can’t hide.”
Name: Jackul
Age: 27 (Human appearance) – Actual age undetermined.
Height: 5’10”
Race: Lycanthrope
Appearance: Shoulder length Black hair, cobalt steel blue eyes, dark complexion, scar down left cheek. Muscular build. Clothing ; black flowing floor length cape with hood, family crest emblem on jacket, long pants leather boots. Wears armor into battle if in human form, but forgoes it when in lycan form.
Race details:
As with all Immortals, Lycans become stronger and more powerful with age, both physically and socially. Other factors can also affect their strength; such as feeding. A well-fed Lycan will recover faster than a Lycan who has not fed for some time. Lycans who regularly overindulge will usually take mere moments to recover depending on the severity of the wounds. In contrast to Lycans who are turned, Lycans who are born, rather than becoming weaker with every generation, actually inherit the total sum of the strengths of both parents’ Lycanthropy strains, and thus become stronger generation-wise.
Lycans display inhuman physical strength, speed, reflexes, endurance and agility comparable to their vampire counterparts. These traits seem to apply to Lycans even when in human form, as Lucian was seen to be able to catch up to a moving car, and subsequently survive being hit by it head on. Even in their human forms, Lycans also demonstrate other feats of superhuman strength, reflexes and agility, such as catching crossbow bolts in midair, jumping extremely high and overpowering both humans and vampires in physical combat. It is very likely that they can enter a state of hibernation and survive without blood or oxygen for centuries. They possess enhanced senses of smell, hearing and sight that are superior even to those of wolves, not just humans, and are also able to sense Vampires in close proximity to themselves. It should be noted that when in their Werewolf forms they are stronger than when in human form, able to break through solid concrete walls, and seem to be stronger than most young Vampires, as every hand-to-hand confrontation between the two races under normal circumstances has ended with a Lycan victory
Lycans can also use their claws and strength to scale sheer surfaces, having been seen to crawl along walls at great speed in pursuit of prey. They possess the ability to land on their feet without harm when falling from great heights
Lycans also possess superb physical resilience and remarkable regenerative abilities. Their recovery abilities are hampered by the presence of silver in their bodies. However, to older Lycans, the silver is rarely fatal. Lycans do get stronger with age.
They are able to transform back to their human forms, and change into Werewolf forms when the moon is full. Those who have been Lycans for several centuries have learned to transform at will regardless of the moon, as they have learned to channel their rage. They resemble first generation Werewolves, but their faces are shorter, and the least wolf-like in appearance. They also have far less fur than the earlier Werewolves. They are mostly hairless, aside from a thin mane of fur running down the center of their backs

https://s-media-cache-ak0.pinimg.com/236x/7a/94/12/7a94127fdfa3b98c79f4f48a6941d122.jpg

Birth Land/World: Xantara
Present Land/world: Inferno
Element: Earth
Abilities: Inhuman physical strength, endurance, speed, reflexes, and agility. Shifts to full form during a full moon. Exceptional tracker.
Limitations: Is not able to make the transition unless it is a full moon.
Weapon(s): Spring mounted wrist blades, which ejects at the touch of a button beneath his jacket.
Side: Good
Personality Traits: loyal, diligent, cautious, intelligent, and determined.
Biography: WIP

Sexual Orientation: Straight
Romantic Interest: None
Prized Possession
Obsessions: Getting the job done.
Pet(s) etc. : None

RPC : Dracus – Lord of Inferno : The Enchanted Wars.

 

RPC : Dracus – Lord of Inferno : The Enchanted Wars.

https://i0.wp.com/fc07.deviantart.net/fs70/f/2010/249/9/a/dark_lord_by_irulana-d2vwcf4.jpg

Quote: “Meddle not in the affairs of dragons, for thou art crunchy and good with ketchup”

Name: Dracus, Lord of Inferno
Age: 2,690 years

Dragon Form
Height: 28′ Length: 43′ Wing Span: 149′ Weight: 40 Tons

Human Form
Height: 6′ 4″ Weight: 246 lbs Eye Color: Red Hair Color: Black

Race: Dragon
Ruler Status : King
Land/World: Inferno
Element: Fire

Abilities: Ability to draw heat and fire from the surrounding elements. Able to utilize lava from beneath the ground as well as create fire ball blasts from its gaping maw when being attacked.
Its scaled body of armour like plating makes Dracus difficult to attack with weapons fashioned from common metals.
Size is an important factor in the defence of the Fire dragon. Weighing well over 40 tonnes at adulthood, it can easily crush the unsuspecting under foot, or take out a whole section of an army with its powerful tail.

Limitations: Cannot bring heat from a land of ice and snow, or where the temperature drops below 10 degrees below zero. Gets sleepy and is easier to attack in colder climates.
Weapon(s): Claws, flame breath, Dracus’s size, a long sword when in human form.
Side: Evil
Personality Traits: Hot tempered, moody, brooding, difficult.
Biography: WIP

Sexual Orientation : Hetro
Romantic Interest : None
Prized Possession : His Golden Throne.
Obsessions : Killing off humans that have demonized Dragons for centuries.
Pet(s) etc. : None.

Story to come in

RPC : Vivienne – Into the World of Darkness.

Vivienne – Into the World of Darkness.

 

https://lh5.googleusercontent.com/-kXfrCsXkxYw/VNrRNj1oAaI/AAAAAAAAJWw/vv80D-YPt04/Vampire-Girl-by-Omri-Koresh.jpg

Name: Vivienne
Gender: Female
Player: Erazure
Chronicle: Clearwater
Concept: Dancer
Virtue: Temperance
Vice: Lust
Clan: Daeva
Covenant: None

ATTRIBUTES
Intelligence: 2
Wits: 3
Resolve: 1

Strength: 2
Dexterity: 4
Stamina: 3

Presence: 2
Manipulation: 2
Composure: 3

SKILLS
Untrained -3
Academics: 1
Computer: 0
Crafts: 0
Investigation: 1
Medicine: 2
Occult: 0
Politics: 0
Science: 0

Untrained -1
Athletics: 2
Brawl: 0
Drive: 1
Firearms: 0
Larceny: 0
Stealth: 2
Survival: 2
Weaponry: 0

Untrained -1
Animal Ken: 0
Empathy: 0
Expression: 2
Intimidation: 1
Persuasion: 1
Socialize: 5
Streetwise: 2
Subterfuge: 0

OTHER TRAITS
Merits:
Hypnosis (3): Hypnotize subjects
Fame (2): +2 to Socialize with mortals
Graceful (2): You are extremely agile and delicate in your movements. -1 difficulty on all Dexterity rolls.

Flaws:
Addiction: Nicotine (2): Addicted to a substance. 3 sessions without indulging means its beaten. Indulgence here does not count for Gluttony.
Forgetful (1): Doesn’t forget everything, just small details that make things frustrating, such as names and short term goals.

Disciplines:
Celerity 2
Majesty 1

Health: o o o o o
Willpower: 5
Vitae: 8
Blood Potency: 1
Humanity: 7
Size: 5
Defence: 3
Initiative: 5
Speed: 9
Exp: 0
Armor: 0

Clan Weakness:
Impulsive: Lose 2 Willpower points when passing up a chance to indulge Vice

Inventory:
Cell phone
Black Book
Backpack – Spare Costume, Locker Keys, Various Makeup
$105
{9mm} 1911 EMP (9 / 9) [FR 4 – Semi]
2 x 9mm Magazines

https://i1.wp.com/i1297.photobucket.com/albums/ag36/nhaluss/Approved-Seal_000014171517XSmall-300x300_zps94wyl4u7.jpg

RPC – Grant Taylor/Irasho – The Mask : Shattered Dimensions.

Grant Taylor/Irasho – The Mask.

Appearance : Grey to white hair, tall yet not muscular; Grant has brown eyes with a fair complexion. You would not pick him to be someone that even had the strength to wield a sword of great power. But you know how looks can be deceiving.

https://i1.wp.com/i228.photobucket.com/albums/ee31/hiimsexylol5/Extra%20Stuff/LawrencexD.jpg

Name : Grant Taylor

Age : 25

Race : Human

Respective World [ Anime / Extraterrestial / Work of Fiction ] : Original

Alignment [ Alterus [ Good ] or Terakus [ Evil] ] : Good

Job / Occupation / Role : Comic book and Collectable store merchant

Personality : Quiet, reserved, endearing, a real gentleman, softly spoken, humble, a little shy.

Powers / Abilities :
P e a k H u m a n C o n d i t i o n : Since the world has changed around Humanity and their survival ; there was only one path for them to take and it was the road to evolution . It was unknown whether or not it was their will as a whole or the Observer’s will or the direct intervention of the Celestial Kings that Mankind has grown the ability to strengthen their bodies at a much faster rate than a human would normally be able to. Upon reaching Peak Human condition in his teenage years he has found his body strong enough to take on other beings without having to worry too much about getting hurt.

Vast Knowledge of all things to do with Comics, Anime, Collectables, Cosplay, Questing, Table top. A role player with many books, and files on creatures that span from the imagination.

https://i2.wp.com/media.animevice.com/uploads/0/7621/326709-the_evil_mask__waru_by_rod_rizo_d31m7b7_super.jpg

Shattered Mode +Item[ Locked Till Earned Via Story ] : The Mask of Irasho : A fabled mask that came from the Asian parts of the continents, said to give the wearer extraordinary powers, including a complete personality overhaul. The wearer becomes fused to the mask, and they have comic book like abilities that defy the very laws of physics and reality. When wearing the mask, the person becomes Irasho – a warrior that had a sick twisted sense of fun, making his enemies experience the zaniest and wackiest of situations. He can turn a gunfight into a rumba session in seconds. He mimics some of the greatest anime fighters, though a lot of it is totally off the wall. He will become a hard one to follow, cause if his weapons don’t kill you, his comedy will.

Bio : WIP