RPC – Reficul “Ref” Mason.

Reficul “Ref” Mason.

Image/Appearance: 

https://i0.wp.com/entertainment.ie/images_content/blacklist.gif 

Quote: “As bad as you may think I am, as far as you think I’m willing to go to protect that which I hold most dear, you can’t possibly fathom how deep that well of mine truly goes.” 

Name:Reficul “Ref” Mason 

Age: Appears 49 human years 

Race:Dark Warlock 

Relationship:Biological daughter – Tessa Monroe 

Gender:Male 

Sexuality:Straight 

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Personality: Reficul, or better known as the man in the hat, is a shady character, that had been something of a mystery to those that lived in the cosy town where Mariela’s parents raised their family. Ref seems to live in the future, thinking through the consequence of every action. He plans; he executes the plan. This is the essence of a rational temperament. He’s also a master of building connections and networks, which he does with ease.
It’s no doubt that he’s a thinker, since he lacks any displayed emotion and is capable of killing without any remorse, to the point where he seems like a sociopath. That simply can’t be a feeler. He coldly calculates his way through every challenge.

His organized appearance and well-compartmentalized lifestyle seem to suggest this. Ref’s planning is of a very organized nature, so it seems like he’d be judging.

He has a crazy story for everything and a contact in every nook and cranny. Whenever he needs information or expertise, he seems to have a large well of contacts and acquaintances in the criminal world. This is an Extrovert thing – Introverts tend to be solo acts, or at least have smaller, closer networks, whereas Reficul is a criminal social butterfly, a networking expert.

Ref shows a personality through his leadership, planning skills, and desire for control. He rules his little criminal world and he makes the FBI and police join in his dance. He can blend into or insinuate himself into any situation: he just shows up at someone’s house at one point, and ten minutes later is sitting down for dinner with his enemy’s wife, who seemed to find him quite likeable. Ref has a desire and ability “to harness people or demons as he chooses and to directs them to achieve distant goals” – this is exactly what Ref does.

Using a time piece that had been handed down from his ancestors that fought the dreaded Ramoska witch clan of Europe, he has been able to chose his time to make the move from the World of reality towards that of Hell – where he soon learns that his biological daughter; Tessa currently is.

The story of how he came to be Tessa’s father, which to this day is unknown to her, was from a premonition of the rise of a member of Ramoska’s modern day relations. Finding a way to impregnate an innocent woman, whose husband had no love for the supernatural, he was able to seduce and impregnate her with a child that would go on to become Mariela’s best friend and confidant.

Through his connections with the underworld, the mafia crime syndicates as well as the FBI, he was easily able to keep tabs on Tessa and her friend, Mariela till the time of the fatal fire. A fire that to this day was done by someone other than Ref. 

Status:Dark Warlock. 

Partner in crime to be:Lydia 

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Weapon(s):His razor sharp mind, intuition, Shadow mist, Warlock fire.
• Fire arms, such as a revolver or semi automatic rifle. 

Powers: Warlocks are mortal men who practise dark magic, and are masters of the dark arts and excel in using dark curses and spells. They fire warlock fire and can cast shadow mist. Unlike most witches, Warlocks are completely and utterly evil. Dominance over all things is their aim. Warlocks are vicious spell casters and can summon demonic minions to fight alongside them. Many demons join the Warlocks ranks to help them wreak havoc. Such as Lydia. Warlocks are great casters of painful spells, their most common spell is one that slowly eats away at the life of their enemies. While they are mortal, they can bend the will of their demonic charges to protect them from attacks.
• A dark Warlock, such as Ref is one of the highest ranked. They are soul collectors who are most evil and the most powerful. They can conjure more dark magic than ordinary warlocks and are skilled in necromancy. Above all they can accumulate the unique, pure energy of the mortal souls of those they kill. Dark magic is like a disease that leaves glowing green mark like tattoos on their skin. Ref’s skin beneath his perfect suits is covered in them.
• Shadow mist is a dark warlock’s most precious form of dark magic and one that only they can conjure. It is a glowing green mist that can steal the souls of mortals, and it is the dark magic of the worst kind. Warlock fire is the most common weapon. It resembles green liquid fire and can be conjured to throw balls of it at their enemies. It can burn straight through solid rock.

Weaknesses:His love for Tessa. 

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RPC – Lucifer.

Name : Lucifer
Title : King of Demons

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Quote : “You know why God cast me down? Because I loved Him. More than anything. And then, God created…you. The little… hairless apes. And then He asked all of us to bow down before you—to love you more than Him. And I said, “Father, I can’t.” I said, “These human beings are flawed, murderous.” And for that, God had Michael cast me into Hell. Now, tell me, does the punishment fit the crime? Especially, when I was right? Look at what six billion of you have done to this thing. And how many of you blame me for it?”

Gender : Male
Age Appearance : 26 years (actual is thousands of years)
Hair : Black
Eyes : Black, but do turn red
Height : 5’10” in bipedal form
Weight : 69 Kilos
Forms : Can be in any form that he chooses
Skin tone : Dark

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Appearance traits :
– his hair turns entirely red
– he gains those claw-like nails
– pointy ears and canines, making him seem more animal like
– wings, as is expected
– physically he becomes stronger, faster and more agile, not limited to his human physique anymore

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Personality :

Lucifer was once the most beautiful angel in all of existence. God loved him best of all his brothers, even more than Michael. Lucifer was proud. When humanity was created, he was unwilling to accept its place in God’s favour (Gabriel described it as the favourite son resenting the new baby). And when God commanded all of Heaven to love his new children more than himself, Lucifer refused. Lucifer pleaded: “Father, I can’t. These humans are flawed. Murderous!” After persistent disobedience, Lucifer was cast out of Heaven.

This enraged Lucifer, and he struck back by taking a human woman, Lilith, and stripping her of her humanity, creating the first demon. This unforgivable affront led to his imprisonment in the Cage after a losing confrontation against his brother Michael. He remained there in isolation for millennia. His goal was to be free from his Cage, and to eradicate humanity, allowing him to restore Earth to its original untainted glory. It is suggested that he would also destroy demons, his own creations, because he considers them less worthy even than humans.

Lucifer claims that he never lies, because he does not have to. Lucifer shows concern for his fellow angels, though it is the archangels he loves most. He captures Castiel, and admires the lesser angel’s loyalty in refusing to reveal the presence of his friends. He invites Castiel to join him, and when Castiel refuses, Lucifer respects his decision. Lucifer is remorseful when forced to kill Gabriel, and disappointed when Michael berates him. When preparing to fight his older sibling in their pre-destined battle, Lucifer pleads with Michael to “walk off the chessboard,” but Michael is determined to fulfil his destiny and serve God. Even so, when Castiel molotovs Michael with holy oil, Lucifer is outraged by the attack on his brother and obliterates Castiel.

Gabriel criticizes Lucifer, describing his actions as “one big temper tantrum.” Death make similar observations, dismissing Lucifer as a “petulant child with daddy issues.” Nonetheless, Lucifer sees himself as a tragic figure who was punished for being right, dismissing humanity as a defective and savage race even as Gabriel argues that he prefers humanity because they at least try to do better. He refuses to accept any blame for his actions, which as Michael observes, is nothing new, and suggests that God intentionally made Lucifer a devil.
Lucifer can be highly cruel and barbarous to those who get in his way. Despite claiming to be the victim, Lucifer has absolutely no qualms about killing anyone or anything that gets in his way.

Powers and weaknesses :

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 Teleport himself and others.
 Overpower primordial beings like pagan gods and all lower-classed angels.
 He had the power to make Castiel explode with a snap of his fingers.
 Manipulate weather. His presence on earth is signalled by massive tsunamis and tornadoes
 Perceive the true forms of the Four Horsemen of the Apocalypse, as he demonstrated when he saw Death’s true form.
 Freeze objects. He freezes a window by breathing on it.
 Remain unaffected by time.
 Bind entities to his command by conducting a ritual, as he demonstrated with Death.

Weaknesses

 An archangel blade can kill Lucifer.
 Michael can kill Lucifer.
 If he has the weaknesses of other angels, he can also be confined by a circle of holy oil, and kept out by Enochian sigils. 

 

RPC – Rufus Tucker.

Name: Rufus Tucker
Age: 59
Picture:
Location: Prince William Forest Park.
Bio :  A rough and tumble kind of bloke, one that you most certainly don’t ever want to cross.  Formerly a US Marine, with over thirty five years of active service, he has since retired and has been living off the land in a kitted out RV.  Rufus has done more tours in countries that the US would rather not have the general population know about, he is something of a maverick.  Respected by his brothers at arms, but one that was not afraid, to tell the top brass where to shove it.  His survival skills out in the open are second to none.  A tracker as well as a skilled hunter, he has been able to adapt to civilian life, so long as it was as far away from the cities and towns.  On board his RV, he has enough weapons and arsenal to arm a small army.  It’s no secret that a few government agencies have him down on their lists, as a man that though loyal to his country, his mental stability was questioned towards the end of his term of service.  Seeing one too many horrors, does that to a man.
Background: Once a family man, his many tours caused him to become emotionally detached from his family, and thus he now walks this earth alone.  He is loyal only to those he serves with.  His motto – Win…or die.
Weapon(s): An automatic rifle, machete, a couple of home made grenades, and twin daggers he keeps in his boots.  Along with a bull whip, from a stint down under.
Skills: Extraordinary rifleman, tracker, and survivalist.
Other: Rufus can be considered a joker…but you have to wonder if the joke is on you.

RPC – Pestilience : Rise of the Horsemen.

Rise of the Horsemen.

Quote: “Disease gets a bad rap, don’t you think? For being filthy. Chaotic. Uh, but, really, that just describes people who get sick. Disease itself… Very…Pure…Single-minded. Bacteria have one purpose –divide and conquer. That’s why, in the end…It always wins.”

 

Name:Pestilence
Age: Appears 28 human years
Race:Horseman of the Apocalypse
Relationship:Brothers – War, Death, and Famine
Gender:Male
Sexuality:Straight

 

Personality:Pestilence has a strong relationship with his brothers, and little or no regard for mortals. Pestilence, also known as the Green Horseman or Sneezy, is an extremely powerful entity and is also one of the Four Horsemen of the Apocalypse, embodying illness and irritation amongst humans. Pestilence is affiliated with his brothers Famine,War and Death.

 

Weapon(s): Pestilence’s ring is solid silver with a sickly green gem in the center. His battle horse

Powers: Being the personification of the concept of sickness, Pestilence is very powerful, and immortal as a Horseman. Like his brothers, he requires his ring to help him focus his powers. A testament of his power was when he shouted on a supernatural level at his demon servant, and she was completely terrified. He was also unafraid to defy Lucifer’s will.

• Biokinesis – Pestilence can create, manipulate, and control diseases, plagues, infestations, molds, and other ailments. He can also cause instantaneous illness in another being. Pestilence possesses dominion over ailments. His sickness powers don’t work on angels.
• Indestructibility – Pestilence himself, as a Horseman, cannot be physically destroyed. Pestilence, like the other riders, requires a ring that channels his essential core abilities.
• Immortality – Pestilence is not subjected to age and disease.
• Teleportation – Pestilence can go anywhere he chooses in the universe.
• Cosmic Awareness – As a horseman, Pestilence possesses an incredible amount of knowledge and understanding of the universe and its workings, although his knowledge is vastly inferior to Death’s. He can understand concepts, such as the Apocalypse and nature of sickness.
• Electromagnetic Interference – As a result of being on camera, his face and ring were masked by static.
• Super stamina – Pestilence requires nothing to keep him going.
• Invisibility – As a Horseman, Pestilence is naturally invisible and can only be seen if he wants others to see him.
• Supernatural Perception – Pestilence could tell if a demon was occupying a body, with a look.
• Telekinesis – Pestilence could move objects with his mind.

Weaknesses: Though literally, nothing in existence can kill or destroy Pestilence if his attribute still exists, he has some weaknesses.
• Ring Removal – Without his ring, his corporeal form loses all its powers, except for teleportation.
• Physical objects – Anything serrated or jagged, or for that matter anything that can be implemented into a weapon, that can be used to pierce can inflict pain upon Pestilence’s physical form. His physical body can be pierced and penetrated identically to how humans sustain infliction though physical wound cannot kill him.
• God – It is implied God’s power exceeds that of Pestilence.
• Death’s scythe – Nothing can kill Pestilence except Death’s scythe.

RPC – Trisha Livingstone – The Masquerade.

Real Name : Trisha Livingstone

Gender : Female

Age : 18

Date of Birth : October 12th

Height : 5’8″

Mask Name : Rabbit

Appearance :

Personality : Not every girl wants to be the Prom Queen. Certainly not, Trisha. Bad mouth, Bad Attitude, she doesn’t suffer fools, or plays by society rules. A trouble maker from the early years, there isn’t nothing that she hasn’t tried. Cheated, stolen and lied. As well intentioned as her Aunts had been, there was no way they could keep her under control – save for locking her in the attic. Which she would probably enjoy. After all, that is where all the families historical pieces are kept. Steel grey eyes judge all that she sees, and if she doesn’t like you, don’t expect to be stabbed in the back. She’ll just slam that knife into your chest.

Lost Parents : Trisha’s mother died giving birth to her. Her father’s whereabouts and identity are unknown.

Hobbies : Drawing, with the desire to be a tattoo artist. Going to live concerts, and cruising with a close circle of friends that share her passions.

Skills : Burping the alphabet and piercing ears with a needle.

RPC : Marika Cimentarius – PD.

Character bios.

 

Name: Marika Cimentarius
https://33.media.tumblr.com/945fc867e54cf3c0465a07b468e6449c/tumblr_ns92luVvPE1ub547uo1_250.gif
Quote; “I’m going to make you suffer…..”
Race: Elder Witch/Warlock
Status; Former Supreme Elder of Dyre
Gender: Female
Age: 923 years

Physical Attributes: A dark haired beauty with raven coloured shoulder length locks, approximately 5’5’ in height and with a olive complexion. Deep brown eyes with a golden fleck that can change at her will. Marika is svelte, with a good muscle tone, yet is quite feminine. Though she may be deemed short in stature, she makes up for it with the strength of her character. An angel like face, she is innocent in appearance, but that is of course deceiving. Her hands are delicate, with slender digits and well manicure nails.
Personality: Well one word does come to mind – Bitch. A complete and utter bitch that does not tolerate stupidity, nor those of good intent. She has no compassion what so ever and is known to kill at a whim, without thought for what this may do to others. Self serving, manipulative, dangerous, diabolical.
Preferred fashion: Dresses to a period that suits the Victorian era, as she saw it as a perfect ideal and also a time in her life when she had a great romance. Thus she keeps to that style to try and remember the days that she was loved.
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Residence: Castrals Spire – The East of Dyre, otherwise known as the Dark Lands. A place where death rules and the darkest of magic can be found.

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An introduction: Marika’s rise to power in Dyre was like that of a meteorite having married the powerful Warlock, Dominic Cimentarius. With her natural dark talents and ruling her part of the Eastern state of Dyre, you would think she had it all. Becoming the Supreme Elder well ahead of time, though she was not entirely supported by the likes of Loretta, nor Marguriette Black. But it turns out that in her own affairs, trouble was brewing at home. Dominic was not entirely faithful, having also bewitched Lavinia Ramoska. The battle for Dominic’s heart was to prove to lead to Marika’s undoing, after her attempt to murder Lavinia actually took the life of her beloved husband. Poisoned; a simple and yet cruel death. An acid that she had slipped into a drink but he picked up the chalice. This would lead to Lavinia’s own heart turning black, her rage then led her to destroy her one and only ally at the time….her sister, and Esme’s mother Desmendona. She had somehow siphoned Marika’s powers from the dark lands and had trapped her within a tomb beneath her own castle retreat – Castrals Spire. Riddled by grief and her need to never feel pain like this in her heart again, she put the dark side of herself to sleep. Her control of the dark lands, shifting back to where it belonged. Leaving all to believe that she had killed Marika, she assumed the role of Supreme Elder. This of course, was not true, though generations of Cimentarius believed it to be so. Now you may wonder, just how Marika broke free from hundreds of years of captivity. The very same event that had broken Lavinia’s own self imposed curse to keep the dark at bay. The time piece. The deal struck in the Lab at Hell’s Kitchen had ramifications that stretched both across Hell and Dyre itself. The affects were being felt by all the Princes, the Princesses and of course the Witches of Dyre. It was little surprise that with this great surge of magic, that crossed every boundary – there were to be further shocks and surprises awaiting both sides of the warring warlock and witch clans.
Freed from her tomb, Marika emerged to find that her world had changed. The Spire that had once teemed with the voices of her kin and followers had fallen silent. The released Elder needed to find a warlock to assist her in the preparation to take her powers back….and this would require the Son of a Black. Her own son, Giovanni….was nowhere to be found. At least…not in Dyre…

Hates or Dislikes: Blondes, Ramoskas, Princesses, Lavinia, Royalty, Authority, Wimps, Demons, Disloyalty, the other Elders.

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Powers:
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Pyrokinesis : The ability to create, control and manipulate fire

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Marika can utilize the Dark Art: a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily “evil” magic per se, dark arts tend to focus toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user’s own state. Users often reject social convention and the status quo, which some suggest is in a search for spiritual freedom. As a part of this, they embrace magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.

 Blood Manipulation
 Blood Magic
 Curse Manipulation
 Death-Force Manipulation
 Destruction
 Disintegration
 Elemental Manipulation
 Energy Manipulation
 Extrasensory Perception
 Flight
 Life Creation
 Amalgamation
 Mutation Inducement
 Malleable Anatomy
 Motor-Skill Manipulation
 Necromancy
 Death Empowerment
 Death Inducement
 Death Sense
 Ectoplasm Manipulation
 Immortality
 Life-Force Absorption
 Pain Inducement
 Pain Suppression
 Reanimation
 Soul Manipulation
 Soul Absorption
 Spirit Physiology
 Possession
 Summoning/Banishment

Weakness: Been shown to feel apathy or any type of affection, can bring down her walls, though it’s a big ask. Marika needs to limit herself, or it gets out of hand. Emotions cause her to make errors, and those misjudgments are the very things that cost her everything. Dark art forces are truly addictive, as Lavinia was to find out in the past (which is why she put the dark side of herself to sleep.) The secret to Marika’s greatest weakness is the one thing everyone seems to be seeking….a heart.
Talisman: An ivory cameo pendant.

 

RPC – Alaric Sharmar : The Princess Diaries.

Name: Alaric Sharmar

Age: 720 years

Race: Nagas

Appearance: Black hair, olive complexion, green eyes, with a round face. Razor sharp teeth in all forms.
The length of the Nagas is only about 14-16 feet, in human form 5’6″-5’10”

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Nagas are usually described as part-human, part snake Nagas have jewels either in their hoods, necks, or heads This jewel is more than just a decoration. The jewel forms in throat of the Nagas, and it emits a light brighter than diamond. Should a Naga need to discover anything in the dark, it need only disgorge the jewel then swallow it again when it is ready. Though coveted, misfortune would befall anyone who killed a Naga to obtain the jewel. It is possible to obtain it by throwing dust upon it when it is out of the Naga’s mouth
Some descriptions claim that the Nagas have jewel-studded faces or scales. The Naga have three distinct forms as follows:
1. Human: fully human body with serpents crowning the head or growing from the neck
2. Split: upper body of a human with the lower region in snake form
3. Serpent: as a common serpent, usually with multiple heads.
These forms are considered separate from the ability to transform into other living creatures, such as humans or lions, because the Naga’s three forms above are a part of its own nature. Depictions of the Naga may favor one of the three forms described above, depending on the time period, region, and religion.
In its human form, the Naga is characterized by the polycephalous serpent-hood. A Naga may have a crown of serpents or serpents around its neck, but usually the human figure is hooded.
In the split form, a Naga has a human body above the waist with a serpent body below the waist. The torso and above have human characteristics, including arms with five-fingered hands. Below the waist, serpent anatomy presents a strong tail, sometimes dubbing this form the ‘mermaid form.’
In its serpent form, a Naga will have multiple heads. The number varies but is uneven; the most common counts are three, five, or seven. Sometimes the serpent form presents with a human face.
While a Naga may take the form of a human, they don’t belong to the human world at all. They belong to Nagaloka, the mysterious realm of the serpent.
Nagini were known for their beauty. Stories describe their fair hips and their faces as resembling the full moon. Nagini are clever and are always well dressed, and when they appear as nymphs or women, mortal men often fall in love with them.
Male Naga have slate-colored skin and cold, serpentine eyes. Apparently, the male Naga’s visage is responsible for the evil nightmares about snakes and snake people.

Nagas have deadly venom, but they also carry the elixir of life and immortality. They have the gift of medical knowledge to heal poison. The Naga’s bite is so poisonous it is described as ‘setting fire’ or ‘fiery.’
The destructive nature of poison resembles that of fire. This is why poisonous serpents have a high degree of tejas, (Sanskrit for ‘heat’ or ‘fire) a magical energy ascribed to living creatures.
Nagas only harm mortals when they are mistreated, so many superstitions exist to evade the wrath of a local Naga. This is because so deadly is the Naga’s venom that a Naga’s breath or stare could case harm or kill.

Ability – Shifting ; A snake going to human will grow legs and arms, or a human becoming a snake will have their arms fuse to their sides and their legs to each other, lengthening and becoming a tail. Hair sinks inside the skin, skin and bones rearrange in a grotesque display as the body shifts and lengthens… all in 30 seconds. For the Naga, shape shifting is not painful – it’s actually quite cathartic. They look just like any other human in their human form, with no distinguishable physical feature that would reveal them to be Nagas.

Any clothes they are wearing remain as they are. That is, if they are in their human shape and shift into the Nagas shape, the clothes are likely to tear. If they go from snake to human or Nagas, they’re going to be naked… snakes, after all, do not wear clothing. Clothing, jewellery, and possessions do not go anywhere – they remain exactly as they were. A Nagas with pierced ears that goes from Nagas to human will certainly keep the piercings when they shift back, but lose the earrings, but if they were to go to their snake form, they would similarly fall out. In their Nagas form, while having a humanoid torso and arms, they have a serpentine head to allow for their mouths to unhinge and swallow much larger prey.

Alliance: Pride

Status/Job: Right hand man to the Prince of Pride

Personality: Sly, clever, intelligent, adaptable, loyal, defensive, devout, angered when provoked.

Relationship Status: Single

Orientation: Straight

Likes: Rats, other small rodents. His Master, the Prince of Pride.

Dislikes : Dislike of the cold. If in prolonged cold temperatures, get extremely drowsy. Can, and will, hibernate.

Strengths ; Speed, agility, strength.
Weakness; Cold climates, ice, being frozen.

Background: WIP

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RPC – Asmodeus : The Prince of Lust – PD.

“Asmodeus”

Appearance:

https://i2.wp.com/i662.photobucket.com/albums/uu342/sexysnowman/Asmodeus/02_170301_zwp415.jpg

Name: Asmodeus
Height
6’3″
Weight
425 lbs.
Eyes
Yellow
Hair
Black and red
Allias: Azmodeus, Lord Asmodeus, ; possibly Asmodiar

Age: Born well before Christ.

Race: Demon of Lust.

Relations: Numerous offspring via Lilith; possibly Beliar (son), possible quasi-parental relationship to Daimon and Satana Hellstorm

Alliance: None at present

Status/Job: Prince of the Kingdom Lust

Personality: Asmodeus was widely depicted as having a handsome visage, good manners and an engaging nature; however, he was portrayed as walking with a limp and one leg was either clawed or that of a rooster.
Asmodeus does not need to eat, drink, or sleep and was immune to aging and conventional disease.

Relationship Status: Open

Orientation: Depends on the day.

Likes: Sex….sex sex, souls, clubs, worshippers, followers, beautiful creatures, lube, sex toys, leather, Frankie Goes to Hollwood.

Dislikes: Condoms.

Powers:
Asmodeus’ vast supernatural powers enable him to create interdimensional portals, view other dimensions, cast images, project eldritch flames as force blasts and bestow powers onto demons in his service. Asmodeus can capture the souls of recently deceased humans, though usually only beings who bargain away their souls to him. Asmodeus can sometimes entrap a living human within his realm even if they did not bargain away their soul. As with most Hell-Lords, Asmodeus’ power depends on worshipers and the number of souls in his domain. As his power seems to be connected to his realm, Asmodeus usually sent demonic servants to do his bidding.

Wall of fire – evocation
Range:Medium (100 ft. + 10 ft./level)
Effect:Opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. High
Duration:Concentration + 1 round/level
Saving Throw:None
Spell Resistance:Yes
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and on your turn each round to all creatures in the area. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.
If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. If any 5-foot length of wall takes 20 points of cold damage or more in 1 round, that length goes out. (Do not divide cold damage by 4, as normal for objects.)
Wall of fire can be made permanent with a permanency spell. A permanent wall of fire that is extinguished by cold damage becomes inactive for 10 minutes, then reforms at normal strength.

Weapons: WIP

Strengths: Silver tongue, able to twist people’s sexual urges against them, Good looks, charm, sophistication.

Limitations/Weaknesses: Ice, and cold.

Background: Asmodeus is a king of demons mostly known from the deuterocanonical Book of Tobit (that is to say portions of the Bible not included in the Hebrew version), in which he is the primary antagonist.
The demon is also mentioned in some Talmudic legends, for instance, in the story of the construction of the Temple of Solomon. He was supposed by some Renaissance Christians to be the King of the Nine Hells. Asmodeus also is referred to as one of the seven princes of Hell. In Binsfeld’s classification of demons, each one of these princes represents one of the seven deadly sins (Pride, Lust, Envy, Sloth, Greed, Gluttony, and Wrath). Asmodeus is the demon of lust and is therefore responsible for twisting people’s sexual desires. It is said that people who fall to Asmodeus’ ways will be sentenced to an eternity in the second level of hell.
According to the Kabbalah and the school of Rashba, Agrat Bat Mahlat, a succubus, mated with King David and bore a cambion son Asmodeus, king of demons.

The Asmodeus of the Book of Tobit is attracted to Sarah, Raguel’s daughter, and is not willing to let any husband possess her; hence he slays seven successive husbands on their wedding nights, thus impeding the sexual consummation of the marriages. When the young Tobias is about to marry her, Asmodeus proposes the same fate for him; but Tobias is enabled, through the counsels of his attendant angel Raphael, to render him innocuous. By placing a fish’s heart and liver on red-hot cinders, Tobias produces a smoky vapor that causes the demon to flee to Egypt, where Raphael binds him.
Asmodeus would thus seem to be a demon characterized by carnal desire; but he is also described as an evil spirit in general. It is possible, moreover, that the statement, “Asmodeus loved Sarah,” implies that he was attracted not by women in general, but by Sarah only.
The figure of Ashmedai in the Talmud is less malign in character than the Asmodeus of Tobit. In the former, he appears repeatedly in the light of a good-natured and humorous fellow. But besides that, there is one feature in which he parallels Asmodeus, inasmuch as his desires turn upon Solomon’s wives and Bath-sheba. But even here, Ashmedai seems more comparable to a Greek satyr rather than to an evil demon.
Another Talmudic legend has King Solomon tricking Asmodai into collaborating in the construction of the Temple of Jerusalem. In yet another legend Asmodai changed place for some years with King Solomon. An aggadic narrative describes him as the king of all the shades. Another passage describes him as marrying Lilith, who became his queen.
He has also been recorded as the off-spring of the union between Adam and the angel of prostitution, Naamah, conceived while Adam was married to Lilith.
In the Testament of Solomon, a 1st-3rd century text, the king invokes Asmodeus to aid in the construction of the Temple. The demon appears and predicts Solomon’s kingdom will one day be divided. When Solomon interrogates Asmodeus further, the king learns that Asmodeus is thwarted by the angel Raphael, as well as by sheatfish found in the rivers of Assyria. He also admits to hating water and birds because both remind him of God.
In the Malleus Maleficarum, Asmodeus was considered the demon of lust, to which agreed Sebastien Michaelis saying that his adversary is St. John. Some demonologists of the 16th century assigned each month to a demon and considered November to be the month in which Asmodai’s power was stronger. Other demonologists asserted that his zodiacal sign was Aquarius but only between the dates of January 30 and February 8.
He has seventy-two legions of demons under his command. He is one of the Kings of Hell under Lucifer the emperor. He incites gambling, and is the overseer of all the gambling houses in the court of Hell. Some Catholic theologians compared him with Abaddon. Yet other authors considered Asmodeus a prince of revenge.
In the Dictionnaire Infernal by Collin de Plancy, Asmodeus is depicted with the breast of a man, a cock leg, serpent tail, three heads (one of a man spitting fire, one of a sheep, and one of a bull), riding a lion with dragon wings and neck, all of these animals being associated with either lascivity, lust or revenge.
Asmodai appears as the king ‘Asmoday’ in the Ars Goetia, where he is said to have a seal in gold and is listed as number thirty-two according to respective rank.
He “is strong, powerful and appears with three heads; the first is like a bull, the second like a man, and the third like a ram; the tail of a serpent, and from his mouth issue flames of fire.” Also, he sits upon an infernal dragon, holds a lance with a banner and, amongst the Legions of Amaymon, Asmoday governs seventy two legions of inferior spirits.

Current story : WIP

RPC : Lavinia Ramoska – The Princess Diaries.

Lavinia Ramoska

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Quote: “Do not call up that which you cannot put down.”

Title: Lavinia the Elder, Queen of Witches, Supreme Witch of Dyre, Matriarch of the Ramoska Family
Birthplace: Ancestral land of Dyre
Race: Witch
Age: Over one thousand years.
Family: Niece, Esme – who serves as her apprentice.
Associates: The Dark One, Katrina, The Black Family, The Ramoska Family – extended.

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Appearance: Statuesque raven haired woman with a silver greyish skin, dark lips and a diamond shaped face. Eyes are black, and she has high set cheek bones, with a small nose. Stands at 5’6″ in heights and weighs in at approximately 48 kilos. Her long locks are either kept tied in braid or plaits when not engaged in battle, otherwise they are free flowing and fall just short of the base of her back.

Known more in peaceful times for her wares, rings and spells, she is often seen as the one people go to when in most dire need, or summons her fellow kin and associates ie: Elders when there is significant changes in the use and practices of magic, or disturbances in nature.

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Personality: In peaceful times, Lavinia is a polite and charming woman, devout to her practices of the craft and the sanctity of the Witches circle. But there was a time, long ago where she was crossed by her one true love, and thus brought about a change to the Witch. While this incident has faded from the memory of many, Lavinia had to cast a spell upon her self to make her forget the terrible things she did. Betrayal, the catalyst for her dark side. One never would wish to awaken the darkness within, for it would be at their own peril.

Pets/Companions: Black stallion – a gift from a Human King, a black raven, and a hunting dog, which she uses whilst in the forests to hunt. These creatures are also engaged in battle when required, as they can be transformed with her spells into much larger beasts.

Powers:

Elemental Manipulation of Plantlife, earth and rock.

Magic Attacks
The user can release/use magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Concussion Beams: Release beams of solidified magic.
Expanding Magic Bolts: Project magic that expands rapidly on contact with an object.
Formulated Magic Blasts: Release blasts of magic in a form of a creature or object.
Hand Blasts: Release magic blasts from hands.
Magic Ball Projection: Create and launch spheres of magic.
Magic Blast: Release magic over a specific target area.
Magic Bolt Projection: Release low powered projectiles of magic.
Magic Bombs: Create bombs/explosions of magic.
Magic Bullets: Fire in short sequence over a wide area.

Power Absorption
The user can steal powers from others, usually this is temporary and the victims naturally regain their lost power, but some users may be able to steal powers permanently.

Defensive Magic:

Force-Field Generation
User is able to create a shield, wall or a field to protect themselves, with varying appearances and materials. The fields can be formed from energy, element, shaped from environment or formed by manipulating smaller items to form greater whole.

Force-fields are not impenetrable and can usually be removed by an energy drain or extreme weight. Some users are also able to throw shields away from themselves or to catch things with them, while other users may be able to mold them into any shape.

Healing
User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.

Magical Energy Absorption
The user can absorb magical energy, power and other forms of magic to increase users physical and/or supernatural abilities. The user can forcibly drain the magic of other entities and possibly entire dimensions with enough power.

Shape shifting
The user can shapeshift their form, transforming and reshaping down to the genetic and cellular structure. They can impersonate others or enhance one’s body for combat, either by turning into animals, monsters or make the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.

Flight

Magic Aura
The user can surround themselves in matter and/or energy of any type of magic. The aura also possesses immensely strong magical properties that could work to user’s advantage depending on the type of magic they wield, allowing them to gain strength from the respective element of the aura. Coincidentally, depending on what type of magic the user has, their magical aura can take the appearance of their power.

The user is also capable of increasing the strength of their aura via the magic of spells, charms, or even magical elements

Magic Sensing
The user can sense the presence and source of magical energies. Users can inherently feel magical energy in their vicinity regardless of where it may be present.

Ancestral link – power channeling
Potion Creation – for various purposes (i.e. explosive, healing)

Spell Casting
User can cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, or through a ritual of some sort.

Summoning
The user can transport person, creature, or object of choice by means of Teleportation, Dimensional Travel, Portal Creation or some other way. This may also result from a previous summoning contract, which creates a connection between the summon and summoner.

High level users may not be bound by restrictions such as a contract, and can summon anything they want, including powerful beings or “familiar spirits” and often require strong mystic connections to where these entities reside. Users can call upon fairies, angels, demons, or animal spirits, just to name a few.

The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.

Telekinesis
Telepathy
Teleportation
Transmutation
Abjuration: The power to protect/heal.
Force-Field Generation

Conjuration: The power to transport living and non-living things.

Teleportation
Divination: The power to gain information.
Extrasensory Perception

Enchantment: The power to influence the minds/emotions.

Illusion: The power to create illusions.
Disappearing
Illusive Appearance
Transmutation: The power to transform living things.

Weaknesses: Over use of powers over prolonged period. It is impossible to maintain that much energy in the body and not have it expelled back into the earth.
Her other weakness – Love.

At the heart of the Land of Dyre, which is accessible through the planes from Hell, Lavinia is the Elder to whom most go to when there are matters of magic and its misuse. A Queen of Witches, the descendant of the Ramoska family of Central Europe, she has managed to starve off the aging process through sacrifices and the passing on of powers through her ancestors. When her time is done, Esme will inherit all of her vast power, but for now she leads the Elders of the Witches Circle.

 

RPC – Katrina “Kat” Silver : The Princess Diaries.

Appearance:
Cat like :

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Human like :

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Name: Katrina “Kat” Silver.

Age: 1450 years

Race: Witch / Cat.
A witch, also known as a sorcerer or warlock, is a person, whether male or female, who has the power to effect change by magical means (“witchcraft”).

Alliance: Surprisingly, Wrath

Status/Job: Rat catcher, comfort giver, all round prankster.

Personality: Cunning, cute, feisty, temperamental, inquisitive, naughty, cheeky, daring
A word or two about cats;
1. We will never understand them fully.
2. They are a rare source of unconditional love, something we all crave.
3. Our lives would be empty and boring without them.

Relationship Status: Unknown at this point.

Orientation: Anyone’s guess. Whoever strokes her.

Likes: Warm laps, soft laps, free food, lush surrounds, cushions, books, soft music, milk, games.

Dislikes: Dogs, being left outside in the rain.

Powers: Shape shifting, psychic, scrying, runes, spells, potions, creating her own incantations, the use of a crystal and wand
Weapons:
Spell book that can turn into a small pendent on her collar.
A Wand that is found in her right ear when in cat form.

Strengths: Has nine lives. Able to resist fire, ideal for a girl that is hanging around Wrath.

Limitations/Weaknesses:
 Disbelief: The act of denying or disbelieving in ones magical potential could cause a witch to inadvertently suppress their paranormal power.
 Fear: A distressing emotion aroused by impending danger, evil, pain, etc., whether the threat is real or imagined; the condition or feeling of being afraid could cause a witch to involuntarily block their own powers for a short time.
 Mortality: Based off the fact that witches are still human, they share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, etc.)
 Overexertion: The excessive use of magic could lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
 Witchcraft: All magic can be undone through the use of witchcraft and with enough magical power any spell can be broken.

Background: Appearing in the Kingdom of Wrath almost by magic, Katrina is on a quest of sorts. With no current Master or Mistress, she is looking for the one that she can fulfil her destiny with. In a way it is like dancing with the devil, but who wants to live out a dull and boring existence. A witch that spends far too much time as a cat and it shows. More of her story to come in play.

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Power upgrade – 25/6/2015. New Princess of Wrath.

Black Earth Manipulation: Katrina can generate and manipulate Black Earth, a corrupted form of earth which can shatter bones and other things with ease, inducing intense pain on doing so. Being stronger than your standard earth, this is a powerful element which can overpower your normal Earth with ease and other normal elements can’t affect it.

Supernatural Condition: As an Archdemon, Katrina naturally had a large level of physical ability. She was naturally speed oriented, making her incredibly fast and dangerous with that. Her speed rivals that of Ikki naturally, making her able to have matched him if it came to a fight of swords alone if not surpass him. She also had a high level of strength, once challenging even the strongest of opponents. However, despite this she had her limitations evident by her lack of durability against Beelzebub’s crushing force. She had a high regenerative ability, letting her heal life threatening wounds in days, and more minor ones in hours. She is highly intelligent and had a large amount of stamina as well. Her entire fighting style is actually made for people who would’ve normally be able to counter a conservative fighter like her. Her huge levels of strength, combined with the Demonic Aura she could infuse into her body to unlock her fullest power, makes her a dangerous combatant if pushed to full strength. Which had never been done. When the demonic aura is infused into her body, she undergoes a small appearance change, increasing her ability to make many enemies worthless against her. After being brought back by Beelzebub, the new body is highly resistant to damage in it’s inability to actually feel pain or pleasure, reducing the harmful effects that the family curse had on the body.

Demonic Aura: Not for offensive purposes really, but truly the very reason for her massive strength and speed being higher than a normal Prince. Katrina trained for years just to infuse objects with her Demonic Aura to make them stronger with no real energy drain. This made her more dangerous physically, however not really with her abilities unless she unleashes her true full power and uses her flames as well.

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Wrath Overdrive: This is the Overdrive of Katrina. In this form Katrina not only gains an increase in physical stats, but she also gains an ability thought to be destroyed. The Flame of Wrath. It is a flame able to burn through even Dark or White elements as well as being immune to many of the typical weaknesses that you would find from a flame. This flame is named as such as it can grow stronger from the anger of others, and through growing stronger it re-energizes a user as long as their target is angry; this fact also means that this flame chronolocks the user while being used, meaning they are immune to Space-time manipulation abilities. This flame is only stoppable by users of the Flame of Envy, and those with the Power of the Abyss backing them; however, there are a few other users of Flame who have not been revealed able to match this flame with ease and even surpass it. This flame is unable to be absorbed by anyone other than another user, thanks to the qualities of this flame, and if absorbed by anyone not of the Family of Sayaka, this flame will eat them from the inside out until they are dead. This flame causes appearance changes, as well as an increase of overall physiology while active and takes on the form of an eerily crimson flame. Unlike before however, this Flame is no longer limited by the Curse of Wrath, therefore use of it is only limited by the fact you are only able to use it in Overdrive form. This Flame is now soul-bound to Katrina as well, making it impossible for any other to use it since Sayaka cannot. When using this Flame, the Flame itself now absorbs the anger from things continuously, slowly releasing its limits over time. Once the first limiter is released( 4 posts ), the Flame awakens to its sentient form, making it able to track targets and bypass most typical energy assimilating or absorbing abilities. The second limiter( 4 posts after the first ), allows the user to actually begin creating fully sentient constructs from the flames themselves; including living creatures. The third limiter( 5 posts after the second ), finally unlocks the Flame’s Conceptual Form, now making it the conceptual entity that it was originally with the original Ruler of Wrath. The fourth limiter( 4 posts after the third ), causes the Flame’s full power to finally be unlocked, allowing it to burn through literally anything at all; without any hesitation nor break down at all, an Ultimate Burning Flame. When one leaves Wrath Overdrive form, this ability is completely reset to its original form, making the needed over time absorption to be redone upon entering Wrath Overdrive once again. Wrath Overdrive takes a small build up time to activate, rendering Katrina immobile.( 4 posts. )

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